Curriculum Vitae
Experience
- 2011-2013: Flowers, INRIA, (Bordeaux, France) - Postdoctoral fellow
Work on the MACSi project
- 2008-2011: RLAI, University of Alberta (Edmonton, Canada) - Postdoctoral fellow
Work on the Critterbot project
- 2007-2008: Eugen Systems (Paris) - Research and development engineer
Work on the artificial intelligence of the real-time strategy game RUSE. RUSE
was edited by Ubisoft.
- 2003-2007: AnimatLab, Laboratory of Computer Sciences Paris VI - PhD in computer science
Reinforcement Learning in Factored Markov Decision Processes.
- 2002-2003: Laboratory of Physiology of Perception and Action (Collège de France, Paris)
Work on computational models of head direction cells in the rat.
- 2000-2003: TRADOS GmbH (Stuttgart, Germany), TRADOS (Dublin, Ireland): C++ Software developer
Education
- 2007: Pierre et Marie Curie University (Paris)
PhD in Computer Science, specialization in Artificial Intelligence and Machine Learning.
- 2002: Pierre et Marie Curie University (Paris)
Master's degree in Computer Science, specialization in Artificial Intelligence.
- 2000: IUP Génie Informatique (Besançon, France)
Bachelor's degree in Computer Science.