Curriculum Vitae

Experience

  • 2011-2013: Flowers, INRIA, (Bordeaux, France) - Postdoctoral fellow
    Work on the MACSi project
  • 2008-2011: RLAI, University of Alberta (Edmonton, Canada) - Postdoctoral fellow
    Work on the Critterbot project
  • 2007-2008: Eugen Systems (Paris) - Research and development engineer
    Work on the artificial intelligence of the real-time strategy game RUSE. RUSE was edited by Ubisoft.
  • 2003-2007: AnimatLab, Laboratory of Computer Sciences Paris VI - PhD in computer science
    Reinforcement Learning in Factored Markov Decision Processes.
  • 2002-2003: Laboratory of Physiology of Perception and Action (Collège de France, Paris)
    Work on computational models of head direction cells in the rat.
  • 2000-2003: TRADOS GmbH (Stuttgart, Germany), TRADOS (Dublin, Ireland): C++ Software developer

Education

  • 2007: Pierre et Marie Curie University (Paris)
    PhD in Computer Science, specialization in Artificial Intelligence and Machine Learning.
  • 2002: Pierre et Marie Curie University (Paris)
    Master's degree in Computer Science, specialization in Artificial Intelligence.
  • 2000: IUP Génie Informatique (Besançon, France)
    Bachelor's degree in Computer Science.